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The higher the stats of your units the better. But I am planning to have finished that, AoW2 and Shadow Magic before 3 comes out.Īs far as mechanics go. The only complaint I have is not enough info on combat mechanics (offense vs defense, how projectiles to-hit ratio is influenced and the base values) Very interesting campaign, nice scenario maps and reminds me of MoM (Master of Magic). I've bought Age of Wonders 2 from GoG.com and I am now playing it. To be honest, I am not sure how I've missed this series. Just hope the Necromancer class doesn't get cut.Ĭiv/Elemental/Warlock fans should really keep an eye on this. If you want to play an evil Goblin Theo, pick some nice dark player colors, like blood Red on sinister Black (which will be applied on your units, replacing the White/Yellow on the robes of the concept art), choose “Graveyard Gloom” as your leader portrait ambience, raze some heathen cities and you’ll be all the rage at your annual evil fantasy despots gathering. Or a nice tempting gold boost on pillage and plunder. think of transforming an entire population to undead. Some classes (esp the Rogue and a possible future Necromancer class that’s still on the drawing board) have certain skills that could be a catalyst on sending your alignment going south a lot quicker than other classes. If you play like mother Theresa as a Goblin, you become good, only you might be less If you go out razing with your High Elves, you’ll become evil. Your actions are the key determining factor of alignment. Of course it doesn’t!!Īlignment starts fairly neutral, with certain starting races likely to have a (smaller) disposition to dark or light.
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They might have different system specifications from the Age of Wonders III game, are not tech supported and have an English only interface.Hi! Class doesn’t fix alignment. Level Editing Tools are provided as a courtesy to fans. Compete in multiplayer wars with up to 8 players in hot seat and online sessions. Versus: Create endless scenarios using the random map generator.Local Coop: Random maps and stand-alone scenarios can be played using “Hot Seat” mode on the same computer using player alliances versus computer opponents.Coop: Random maps and stand-alone scenarios can be played using player alliances versus computer opponents.Learn to use flanking and master your army’s hundreds of abilities. Crush your enemies using the detailed 3D turn-based Tactical Combat System.Recruit legendary heroes, equip them with magical weapons, and let them lead your armies into battle.Wield earth shattering magic and terra-form the lands for your needs.Expand your domain by building new settlements, forge pacts with monstrous allies and capture valuable resources.Explore a rich fantasy world that is more detailed and alive than ever with over 50 location types to raid for treasure.Choose your allies from among the six main races - Humans, High Elves, Dwarves, Orcs, Goblins and Draconians - and fantastical monster dwellings.Įxplore and Exploit a Living Fantasy World.Research powerful skills unique to your class to develop your empire and arsenal.
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Rule as one of 6 RPG style leader classes: Sorcerer, Theocrat, Rogue, Warlord, Archdruid, or the tech-focused Dreadnought.
#Age of wonders iii tutorial series#
Delivering a unique mix of Empire Building, Role Playing and Warfare, Age of Wonders III offers the ultimate in turn-based fantasy strategy for veterans of the series and new players alike! Immerse yourself in a rich single player story campaign, playable from two sides of an epic conflict. Age of Wonders III is the long anticipated sequel to the award-winning strategy series.